So. 17.4. 21 Uhr: Steamboy (Katsuhiro Otomo)
pirate cinema berlin
sebastian at rolux.org
Fri Apr 15 18:00:32 CEST 2005
Steamboy (Katsuhiro Otomo)
Japan, 2004, 126 min, 733382811 bytes
japanisch mit englischen Untertiteln
Sonntag, 17. April 2005, 21:00 Uhr
Pirate Cinema Berlin, Ziegelstrasse 20
free entry, cheap drinks, bring a blank CD
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Diese Woche, zumal wir uns noch vom Andrang der letzten erhohlen, einmal keine
Eloge, sondern nur, unten angehängt, J. Hobermans Review aus der Village Voice.
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The most eagerly anticipated anime of the 21st century, Katsuhiro Otomo's
big-budget Steamboy could probably never satisfy hardcore fans of Otomo's 1988
Akira - the most vivid action 'toon since the Fleischers' Superman series, as
well as the movie that established an American audience for Japanimation. Still,
Otomo eludes the legacy of his cult classic with a deftly sidelong knight's
move... into the past.
Where Akira more or less established the cyberpunk techno mysticism, flaming
urban dystopia, and apocalyptic post-Blade Runner ambience that continues to
dominate sci-fi anime, Steamboy is deliberately anachronistic in its setting.
Otomo has credited novelist William Gibson as an influence on Akira; with
Steamboy, Otomo executes the same switch pulled by Gibson when he went steampunk
with the alt-Victorian 19th century of his 1991 collaboration with Bruce
Sterling, The Difference Engine.
Akira's Neo-Tokyo was a thicket of brooding skyscrapers and enormous vid
screens, home to a motley collection of youth gangs, terrorists, gadget-happy
military thugs, and psychokinetic mutants. Steamboy's world is no less
techno-driven; indeed, its sense of industrialized nature may be even more
redolent of what Frederic Jameson termed the Hysterical Sublime, except that
soot is the new (or rather old) neon. In the opening sequence, the movie feasts
on the vista of mid-19th-century Manchester, surrounded by satanic mills and
wreathed in the smoke of an encroaching industrial landscape.
Life is near bucolic for little Ray Steam when a sinister gang of spies invades
his parlor and attempts to seize control of the mysterious "steam ball" that is
sent to Ray by his inventor grandfather Lloyd. A steam-powered tank attacks the
house; a mad railway chase, complete with monstrous dirigible strafing the
train, takes Ray to London, where he is kidnapped by the minions of the O'Hara
Foundation. This sinister operation's most visible representative is a
hilariously imperious little girl known, at least in the movie's dubbed
English-language version, as Miss Scarlett.
Steamboy's narrative, such as it is, has something to do with the O'Haras, a
gang of WMD-building, war-profiteering capitalists conspiring to exploit a rival
gang of technologically advanced anti-capitalists (you couldn't really call them
socialists), including old man Lloyd. Ray's father, Eddie, is on the other side,
but the main thing in this boy-centered universe is that all grown-ups are
inherently treacherous. More compelling than the plot, of course, is Otomo's
animated mise-en-scène. Steamboy is almost monochromatic in its brown tones.
Ubiquitous vapors only accentuate the elaborately detailed background and
amusing pastiche of Victorian London.
In any case, the story ceases to matter once events come to a head with maximum
pomp and ceremony at the Great Exhibition of All Nations, here transformed by
the unscrupulous O'Hara gang into an international arms bazaar. Destruction of
the famous Crystal Palace, the 19th-century acme of British modernity, is only
part of the collateral damage that's inflicted on London once war breaks out
between the local bobbies and the rampaging steam troopers unleashed by the
O'Hara mob.
This mayhem, to which the movie devotes most of its second hour, is not without
its comic aspect - and not just because the actual Great Exhibition was the most
documented event of the 19th century. Otomo makes much of British
understatement, even as the Thames ices over and central London is destroyed,
while giving near equal weight to Miss Scarlett's petulant outbursts. But mainly
Steamboy is about technology. The imaginary steam-powered hardware includes
one-man bombers, bathyscaphes, and enough elaborately clanking contraptions to
keep the world's plumbers in business for the rest of this century.
Steamboy doesn't have the deep melancholia or the visionary élan of last year's
Ghost in the Shell 2: Innocence. Consistent in its graphic invention from first
to last, however, it's a sensationally designed piece of work. (The retro
stylistics are comparable to Brazil, David Lynch's Dune, and The Iron Giant.)
Steamboy glosses the most resilient scenario in Japanese pop culture. The movie
may be set in the world of David Copperfield and Little Nell, but it conjures a
spectacle of urban destruction worthy of Godzilla.
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